Handuan Science and Technology (Shenzhen) Co., Ltd., rooted in STEAM education, is committed to providing users with science and technology education products and curriculum system covering all ages with robots as the carrier. It is a Sino foreign joint venture with an international background, a national high-tech enterprise, a national dual software enterprise, a backbone cultivation enterprise of robots and intelligent equipment in Shenzhen The "Five Technological Innovation Enterprises (Service Robots)", "Ten Key Parts Enterprises" and Guangdong Popular Science Education Base (currently, Guangdong Province has a provincial popular science education base named after robots and artificial intelligence) in the robotics industry of Shenzhen, which is one of the initiators of the Artificial Intelligence Professional Committee of the China Association of Education and Technology, the executive director unit (the list of initiators includes Tsinghua University, iFLYTEK and other units) The executive director unit of the Professional Committee of Games based Learning of China Educational Technology Association (the National Research Group of Games based Learning of Peking University), the founder unit (preparatory) of Shenzhen Association for International Exchange of Artificial Intelligence Education, and the sponsor unit of Shenzhen Education Equipment Industry Association. At present, the company has been recognized by the Shenzhen Listing Office as a key supporting enterprise to be listed.
Based in Chinese Mainland and focusing on the global market, the company is headquartered in Shenzhen, and has set up subsidiaries in Hong Kong, South Korea, Malaysia and other places, as well as R&D offices in Russia, the United States, Israel and other countries.
The company's business covers the R&D and design of educational robots, production and sales, curriculum development, education and training, event operation and other major sectors. It has hundreds of international patents, national patents, copyrights and other intellectual property rights, and is committed to providing users with scientific and technological education products and curriculum systems covering the whole year's age with robots as the carrier. The company's cooperative customers include domestic and foreign robot education and training institutions, STEAM education and training institutions, kindergartens, primary schools, middle schools, universities, youth activity centers, scientific research institutions, etc. The customer groups cover more than 50 countries in five continents, and continue to create the world's leading science and technology education enterprises!